_purchasing=new makeCM("_purchasing") //Making the menu object. Argument: menuname

//Menu properties 
_purchasing=new makeCM("_purchasing")
//_purchasing.pxBetween=-1
_purchasing.pxBetween=30
_purchasing.fromLeft=693 
_purchasing.fromTop=110
_purchasing.rows=1
_purchasing.menuPlacement="left"
_purchasing.offlineRoot="" 
_purchasing.onlineRoot="" 
_purchasing.resizeCheck=1 
_purchasing.wait=300 
_purchasing.fillImg="/images/cm_fill.gif"
_purchasing.zIndex=70

//Background bar properties
_purchasing.useBar=0 //Set to 1 to turn on background bar
_purchasing.barWidth="0"
_purchasing.barHeight="menu" 
_purchasing.barClass="ZZ-NO-TOUCH-clBar"
_purchasing.barX=0 
_purchasing.barY=0
_purchasing.barBorderX=0
_purchasing.barBorderY=0
_purchasing.barBorderClass="ZZ-NO-TOUCH-clBorder0"

_purchasing.level[0]=new cm_makeLevel() //Add this for each new level
_purchasing.level[0].width=155 //width of each menu item
_purchasing.level[0].height=20
_purchasing.level[0].borderX=0 //Width + height of the borders in pixels, can be 0
_purchasing.level[0].borderY=0
_purchasing.level[0].offsetX=-25 //Offset of the next level menu items
_purchasing.level[0].offsetY=0
_purchasing.level[0].rows=0 //0 to make subs drop down, 1 to make them drop horizontal
_purchasing.level[0].arrow=0 // Is there an arrow shown for subs, 1 if yes, 0 if no
_purchasing.level[0].align="bottom"
_purchasing.level[0].regClass="ZZ-NO-TOUCH-cl0" //Name of the class files to use for this menu
_purchasing.level[0].overClass="ZZ-NO-TOUCH-cl0over"
_purchasing.level[0].borderClass="ZZ-NO-TOUCH-clBorder0"

//EXAMPLE SUB LEVEL[1] PROPERTIES - You have to spesify the properties you want different from LEVEL[1] OR LEVEL[0] - If you want all items to look the same just remove this
_purchasing.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number)
_purchasing.level[1].width=110
_purchasing.level[1].height=20
_purchasing.level[1].offsetX=-90
_purchasing.level[1].offsetY=-20-2
_purchasing.level[1].borderX=1 //Width + height of the borders in pixels, can be 0
_purchasing.level[1].borderY=1
_purchasing.level[1].arrow=1 // Is there an arrow shown for subs, 1 if yes, 0 if no
_purchasing.level[1].align="bottom"
_purchasing.level[1].arrowWidth=10
_purchasing.level[1].arrowHeight=10
_purchasing.level[1].arrow="/images/menu_arrow.gif"
_purchasing.level[1].regClass="ZZ-NO-TOUCH-cl1"
_purchasing.level[1].overClass="ZZ-NO-TOUCH-cl1over"
_purchasing.level[1].borderClass="ZZ-NO-TOUCH-clBorder1"

//EXAMPLE SUB LEVEL[2] PROPERTIES - You have to spesify the properties you want different from LEVEL[1] OR LEVEL[0] - If you want all items to look the same just remove this
_purchasing.level[2]=new cm_makeLevel() //Add this for each new level (adding one to the number)
_purchasing.level[2].width=129
_purchasing.level[2].height=20
_purchasing.level[2].offsetX=129
_purchasing.level[2].offsetY=-20-2
_purchasing.level[2].borderX=1 //Width + height of the borders in pixels, can be 0
_purchasing.level[2].borderY=1
_purchasing.level[2].arrow=1 // Is there an arrow shown for subs, 1 if yes, 0 if no
_purchasing.level[2].align="bottom"
_purchasing.level[2].arrowWidth=10
_purchasing.level[2].arrowHeight=10
_purchasing.level[2].arrow="/images/menu_arrow.gif"
_purchasing.level[2].regClass="ZZ-NO-TOUCH-cl2"
_purchasing.level[2].overClass="ZZ-NO-TOUCH-cl2over"
_purchasing.level[2].borderClass="ZZ-NO-TOUCH-clBorder2"
